Hi all!
I am a beginner to Unity, coming from a background of using smaller game engines like GameSalad and Construct 3, so I appreciate any help I can get with this question. And apologies in advance as I’m not yet sure of the right terminology for things.
I’ve been given a task by my workplace to create a 2D piece in Unity that will be displayed on a custom aspect ratio, it also happens to be a very large resolution. I’m working over both Mac and PC, but mainly Mac High Sierra, running newest version of Unity. At present exactly what resolution that is, is approximate, however I’m basically just wondering what I need to do to update project properties (or camera settings?) to reflect the stage size I’ll be working with. The resolution we are looking at is approximately 11520px by 1080px. (yeah… so multiple projectors stitched together along a big wall.)
So my questions are:
- Can I put a custom resolution like this into camera properties somewhere?
- If that is too big, can Unity successfully upscale without too much pixelation? (this will be exported as .exe) If so, what resolution should I be aiming for? eg 1/4? (and is the ‘power of two’ super important for doing something like this?)
- Should this be the first thing I do in my project, or can I start making foreground animations etc and then change the resolution and aspect ratio later without affecting my characters?
I know that in another program that I use, as long as you keep the resolution of the assets in the asset folder at the size that you want them to display at, it doesn’t matter what the project properties are, because it will function with resolution independence up to the size of your .png assets. I guess I’m just hoping this is the same for Unity.
Cheers for helping out a newbie!
