I have been trying to create an Android build from my Unity 2021 VR project, however, after the build is executed there are a few errors, including two of them complaining about a shader that doesn’t exist.
I have been stuck here the whole day and couldn’t find a proper solution. Any ideas?
Shader error in 'VR/SpatialMapping/Wireframe': unrecognized identifier
'DEFAULT_UNITY_VERTEX_OUTPUT_STEREO_EYE_INDEX' at line 38 (on gles3)


Hello and thank you for your patience. It looks like this issue was fixed in Unity 2021.3.32f1 which was released on the 1st of November. Could you update your Unity version and let us know if everything is working as expected?
– LorinAtzbergerUnityYes, updating the version of Unity fixed my issue, thank you very much for your help!
– ApooBG