Shader graph - UV problem with flow map

I’m trying to recreate a flow map shader that I had previously made in Shader Forge. Though the two graphs are logically identical, the results are different. In shader graph, the UVs are being offset in both the X and Y directions. Does anyone know what might be causing this discrepancy?

Shader Forge (correct results) - tested in Unity 2017.4

TheseShortCats

Shader graph (incorrect results) - tested in Unity 2018.2 (LWRP)

TenseFeistyGreatdane

Switch from linear to gamma color space or simply disable sRGB (Color Texture) in the texture import settings. And your remap should be from 0, 1 to -0.5, 0.5…

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