I’m trying to recreate a flow map shader that I had previously made in Shader Forge. Though the two graphs are logically identical, the results are different. In shader graph, the UVs are being offset in both the X and Y directions. Does anyone know what might be causing this discrepancy?
Shader Forge (correct results) - tested in Unity 2017.4
TheseShortCats
Shader graph (incorrect results) - tested in Unity 2018.2 (LWRP)
TenseFeistyGreatdane

