Hi,
This is my first post here. I’m new to Unity3D and the community here. Unity3D is a wonderful engine and I’m loving it. I’m still using the free version so far.
My inquiry is regarding shaders and the allowed map types. I’m trying to have the following maps applied in my material shader but I can’t find the right shader that allows me to do so. My maps are:
1- Diffuse with alpha transparecy(Alpha cutoff)
2- Normal bump map
3- Specular Level
4- Specular Color
I can not find a shader that allows me to combine all four maps together.
Thanks,