Shaders and allowed map types?

Hi,

This is my first post here. I’m new to Unity3D and the community here. Unity3D is a wonderful engine and I’m loving it. I’m still using the free version so far.

My inquiry is regarding shaders and the allowed map types. I’m trying to have the following maps applied in my material shader but I can’t find the right shader that allows me to do so. My maps are:
1- Diffuse with alpha transparecy(Alpha cutoff)
2- Normal bump map
3- Specular Level
4- Specular Color

I can not find a shader that allows me to combine all four maps together.

Thanks,

If there isn’t a built-in shader that does what you want, you can make a custom one. Download the shader source (see sticky) and go from there.

–Eric

I think you can use the “transparent/cutout/bumped specular” built-in shader for your needs.
But as far as i know you won’t be able to use different 2D map for the transparency and specular level wich are both defined by the alpha channel of your diffuse map (is this shader’s case).

Hope this can help.

-Martin