Spotlight/Pointlight have shadows in forward rendering

When I put shadow effect to the spotlight or point light, it says that only directional light can have shadows in forward rendering.
Is there a way so I can make spotlight and point light have the same effect? (shadows in forward rendering, like directional light)
Thanks alot!

Read this:
http://docs.unity3d.com/Documentation/Components/RenderTech-DeferredLighting.html