SSAO problem (631176)

Hi,
I’m having this weird artifact problem with unity’s built in SSAO.
Anyone have an idea of whats happening? Thank you.

I found whats causing it, but I don’t know how to fix it.
The problem is caused by the camera clipping planes far distance. When set to something high like 6000, the artifacts starts appearing. I have a huge world with huge viewing distance, how can I solve this? Thank you.

are you using the one from here? it should not have that issue.
https://bitbucket.org/Unity-Technologies/cinematic-image-effects

1 Like

Thank you, I switched to that AO and it worked.