The red light in my scene is in mode MIXED… the whole object you can see (just) is static. The ambient lighting is also set to Baked.
After a bake most of the object works correctly but the red parts you can see are responding to a real time light in the editor. If i turn it off, they disappear, yet they are definitely static objects. I think it corresponds to those parts of the model which are shiny. Using Unity’s standard shader.
I was under the impression that static objects after a light bake should not be affected by MIXED lighting ?
Any clues here?
Thanks
sometimes it was cause by your import settings, check your mesh import setting and make sure u got enable the lightmap support for the mesh
