Strange texture rendering?

After importing my map into Unity, I found that all the textures import as materials. I looked around and noticed that they didn’t tile. and some didn’t display at all, even though they all have a material. Is there any way to fix this? (See attached images)

Tiling is controlled in the texture settings. If you click on the little icon for the texture in the material inspector, it should jump you to the location of the texture asset in the Project tab. Find the tiling property, and you want to change it from “clamp” to “wrap”.


This is all it shows

That’s the auto generated material, not the texture asset. Look under the textures folder.