Unite Now - Fine Margins: Learn the Real Costs of Hosting Your Game

Discover the the real costs of hosting your game, with strategic insight from Multiplay’s Paul Manuel and Larry Rye. In this talk they’ll run through five of the key factors you need to consider to control your costs and stay on top.

Together with this Unite Now session we are also hosting a Q&A here in this thread to answer as many of your questions as possible.

A team of product experts from across Unity will be fielding questions for the Live Session. Please feel free to ask your preliminary questions in this thread and continue the conversation here once the session is over.

When
Thu, April 30, 8:00 AM PT

Where
You can register for the session here!
Make sure to sign up to get access to all Unite Now content.


Some basic rules

  • Don’t bundle multiple unrelated questions in one reply. One question/topic per reply.

  • Only questions related to the topics of the session are permitted.

  • All questions will be fielded by our Community Managers (@LeonhardP and @AskCarol)

  • Replies will have to be approved by the moderators to show up in the thread.

  • Once approved, the questions will be forwarded to the relevant experts.

We really look forward to hearing from the community.
Thank you!

Seeing all these big numbers make my question sound silly but here we go…

What’s the minimal price for Multiplay? Only value I could find on the website is

. Photon, PlayFab Servers, SpatialOS - all of them have free tiers.

1 Like

Hi
I have a question related to hosting games
What’s the problem to create your own dedicated server (for example) and then to host the game there?
Yeah, there won’t be a great multiplayer mode but it’s better than nothing

Hey,

We’re working on a more transparent pricing model, but the $1,500 is there as a guide. That’s for setup cost and the scaler, and obviously designed more with AA and AAA studios in mind. We also have a IaaS offering (bare metal) that doesn’t utilise the scaler and so can bring costs down. Best thing to do would be to get in touch with your requirements and a member of the team can talk you through some options.

Hope that helps!

No problem at all - there are a number of options available to anyone looking to go it alone (AWS, Azure, GCP, Tencent, etc). You can pay with a credit card, login and spin up your own VM.

But if you’re looking to roll a game out worldwide and want to manage all of the challenges that come with that, such as latency, failover, cost control, etc, then this is where Multiplay comes in. We manage server fleets on behalf of large studios, so they can focus on other aspects of player experience.