Get access to the latest Engine version today by downloading Unity 6.4, and find everything included in this release in our “What’s New” documentation.
Unity 6.4 is a Supported release, which means it receives the same level of support as an LTS (including bug fixes and critical platform updates) until the next release is published. You can learn more about release support here. By continuously upgrading your Editor version with each supported release, you’ll gain quicker access to new features, improvements, and fixes. You’ll also narrow the change leap between LTSs.
Unsure how to go about upgrading? Check out the upgrade guide to help you go from previous Unity releases to Unity 6.4.
Highlights in the 6.4 release
Our commitment for Unity 6 is to provide a faster, more reliable, and more stable Engine. Building on 6.3 LTS, Unity 6.4 brings several new quality of life improvements, and demonstrates progress towards major upgrades in future releases.
ECS is now a Core Package
Starting in 6.4, the Entities Component system - including Entities, Collections, Mathematics, and Entities Graphics - are now implemented as Core packages and ship directly with the Editor. This allows the development teams to more quickly integrate the Entity Component System (ECS) into the Engine.
This setup helps us work towards implementing the ECS for Unity initiative, allowing development of the Engine and ECS together. This is part of a series of planned Engine updates for a cohesive Engine experience, combining CoreCLR, serialization modernization, and full entities integration. For more details, check out our recent Product Update livestream.
Project Auditor is built-in by default
Project Auditor in the Unity Editor
Project Auditor - available in previous Unity versions as a package - is now part of the Editor by default. This means it is always included and ready to use without any manual setup. Open it from Windows > Analysis > Project Auditor. Project Auditor uses rules to analyze your project, and as part of this change we’ve moved those into a new package (com.unity.project-auditor-rules). This means we can continue to add new rules and upgrade those without needing to upgrade the Unity version.
Multiplayer Matchmaker
We’re excited to announce four new features for Matchmaker that will give you greater control and visibility into your matchmaking operations.
First, you now have direct access to Matchmaker logs through the Unity Dashboard – view ticket creation, match results, allocation requests, and backfill activity all in one place, making debugging and monitoring significantly easier. We’ve also introduced OR operation support for pools and filters using CEL expressions, allowing you to create more flexible matching rules where players can satisfy any of multiple criteria rather than requiring all conditions to be met.
Additionally, the Unity Dashboard now displays your Matchmaker configuration history with timestamps, authors, and change diffs, giving you complete visibility into your configuration evolution.
These features were designed based on your feedback, and we can’t wait to see how they improve your matchmaking workflows!
And finally, as announced previously, Matchmaker now supports third party hosting.
Details of an unmatched ticket in the Unity Dashboard
Unity Core Standards: New Prompts for Unsigned Packages
Building on Unity Core Standards in Package Manager, we’ve added a pop-up during package installation to provide users with important information to make safer decisions for their projects. This pop-up requires users to acknowledge and proceed with installing unsigned packages, as well as packages that are sourced outside of Unity.
Example pop-up for unsigned package in Unity Package Manager
Platforms - Adaptive Performance & DirectStorage
Adaptive Performance - Custom scaler workflow improvements
We improved the workflow for Adaptive Performance with a redesigned UI for managing custom scalers. You can now add, remove, and configure your ScriptableObject-based scalers directly in a scaler profile in the Editor.
For more information, refer to Create custom scalers and Adaptive Performance provider settings reference.
Basic provider extended to consoles
We extended the Basic provider for Adaptive Performance to support the following consoles:
- PlayStation®4
- PlayStation®5
- Xbox One
- Xbox Series X|S
You can now use Adaptive Performance features, such as automatic quality scaling and bottleneck detection, on these console platforms. This will make porting games to these consoles a lot easier.
DirectStorage
DirectStorage is available for Textures, Meshes and DOTS/ECS data - allowing you to take full advantage of the speed benefits of Non-Volatile Memory Express Solid-State Drives (NVME SSDs) on Xbox consoles and PC. When optimizing with DirectStorage support, you can expect a significant performance boost of up to 40%.*
*Source: Product Verification. Disclaimer: only for Textures, Meshes, and ECS/DOTS data
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With the release of Unity 6.4, we’re continuing our commitment to providing a faster, more reliable, and more stable Engine. Please let us know here if you have questions, feedback, or excitement about how these updates will improve your experience with the Unity Editor.





