How to reproduce:
- Open Project for Android Target Platform.
- Build & Run with Development Build checked.
- See the error in the console.
I used Raw Project with Unity 6000.1.5 and “AR Mobile” Official Template with the Development Build option checked.
Other Environment:
- MacBook Air M2
- Samsung Galaxy A71
- Android 13
As my observations show on different projects, it’s because of OpenGLES3 API.
When we add Vulkan API by the manual for the 1st place in the list of API in the Player Settings, and check “Auto Graphics API” flag, there is no such error: Universal Render Pipeline | AR Foundation | 6.1.1