I have built my project in the LWRP and in the unity editor, where I am making a night time scene and In have adjusted the lighting to make sure that it looks like a night scene, where the player has a flashlight in order to see where they are going. I then proceeded to build my game to an android device and on the android device, the games lighting is completely messed up, I mean the skybox is completely black, The terrain floor is black completely, Its almost like the only texture I painted on the terrain was a plain black texture. The trees, grass and prototype player are the only things that aren’t completely black. I have no idea how to fix this or where to go to for help. I made a prefab out of the terrain and removed it from the scene because the terrains are being spawned by a script I made and the skybox that I am using Is the unity standard assets skyBox, The “Eerie Skybox”.
I have uploaded pictures of the game in the editor
I also tried it on a Samsung Galaxy J3 and the application doesn’t even show(Everything is completely black)Can someone please help me with this. Thanks in advance
While I’m not quite sure why it renders in the Editor, the Standard Assets are made for the built-in render pipeline, and only expected to work properly with that.
I also recommend migrating from LWRP to URP (they’re the same but URP has different naming and is updated while LWRP is dead).
It looks to me that you could solve your problems sticking only with simple lit shader and URP for the graphical fidelity I see in your reference screenshots.
Does that mean that the standard assets aren’t meant to work for the LWRP?
If so, then which rendering pipeline should I use?
I only wanted to use the LWRP because I heard that it offers great graphics for mobile games at and outstanding performance for mobile and I also wanted to use the LWRP because of shader graph.
If I use the render pipeline you are going to suggest, then will it also support all these features that the LWRP supports, most importantly, will it support Shader Graph?
I actually tried upgrading to the URP by installing unity 2019.3 but once I created a project and ran the editor then everything just turned pink and black within the unity editor
I complained about it but all the solutions I received didn’t work and I’m using a 64 bit operating system with 1 TB of space and 4 GB RAM which meets the requirements for unity 2019.3 to work but it just doesn’t work
Do you perhaps have a solution for me?
Or should I upgrade to a later version of unity?
Is there perhaps a way for me to implement the URP in unity 2019.2?
And my terrain does use a simple lit shader from the LWRP ( the terrain lit shader provided by LWRP)
Guys I’m so sorry for asking this here but I just wanted a clear answer from an expert.
Will it be a wise idea to make an android game using the HDRP in terms of performance and build size?
But I tried upgrading to unity 2019.3 and everything just turned pink and black inside the editor. The inspector, scene view and project view were all pink and black. Do you perhaps know why unity 2019.3 does that on my PC?
No I don’t have a log from the editor.
I can’t see anything that’s happening in the editor
Here’s a picture of how it looks like
This is for unity 2019.3
Well I’m not sure of that.
Is there a way for me to find out which softwares could possibly be blocking network connections
I only suspect my firewall and 360 security
Could they be the cause?
No, that’s not necessary. The Editor communicates with the shader compiler using a socket, so if something blocks it, they cannot talk to each other.
No idea You can try adding Unity and UnityShaderCompiler executables to the exception list and see if that fixes your problem.