[UPDATED] Advanced Survival Kit for Playmaker: FPS Game Template

meka games will there be a third person view aswell

Yes! I’ll add this feature with the multiplayer support.

will mulitiplayer be separate or will it come with this package and do u knew an estimate time mulitiplayer will come out

I will add new features before the multiplayer mode. Multiplayer will be added in version 2.0

thx

Add Main Menu and Ingame menu and Save Load to version?

hay meka games im making a zombie/survival/parkour/pvp/pve game and ive got everything done but i don’t knew what to do the story mode on i got one idea and that how it started but i have no more ideas can u help and people u see this

Hi, so far I’m impressed with this asset, but I’m having a red error. It happens every time I open the crafting panel and mouse-over the tab icons. As soon as the mouse cursor moves off the icon the game crashes with the following error:

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0)
UnityEngine.EventSystems.EventTrigger.Execute (UnityEngine.EventSystems.EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventTrigger.cs:218)
UnityEngine.EventSystems.EventTrigger.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventTrigger.cs:233)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:29)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:262)
UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:385)

I’m using Unity 2020.2.1f1 Personal and the most recent download of Playmaker as of 1/5.2021. I have a feeling there’s a simple solution to it, but I haven’t found it yet. Thanks so much.

Hello,
This happens because of UI ON POINTER EXIT EVENT. It does not crash the game but it may cause an error. Will be fixed in the next update.

Open “Player” Prefab
Go to the TAB BUTTON’s “Window” FSM
Right click to the “Pointer Exit” and Delete Transition
Right click to the “Idle” State and Add Global Transition > UI Events > UI POINTER EXIT

OLD:
6693478--767926--1.png
NEW:
6693478--767929--2.png

You can do this to all objects that give this error.

Awesome! I’ll try it as soon as I get the chance. Thanks!

Is there an update for mobile controls coming? Or could you make a tutorial about adding them?

I will definitely add the mobile version. But I don’t know when. I have other assets I still need to update.

Tried this out and it worked perfectly.

The one thing I’d like to see is some documentation or videos on how to add recipes, add tools, add weapons, etc. It’s made well enough that I think I can figure it out, but some videos or documentation would be super helpful. Still, I’m really enjoying this asset!

Instruction videos are coming soon! I’m updating my other asset now.

CAN U MAKE A VIDEO ADDING YOUR FPS PARKOUR PACKAGE TO THIS PACKAGE

It’s not possible. They are all different assets and can not be mixed.

oh thx because i was making a survival zombie game and i was trying to put this assent in there i got the wall run to work but that’s it so far

Question, so many nice features.
Can they be disabled, because i use other assets for some things…

Example…

:heavy_check_mark:Day/Night Cycle System - I use GAIA to control my cycles and weather
:heavy_check_mark:Advanced Enemy AI - For AI i usually use Emerald-AI
:heavy_check_mark:Advanced Animal AI - For wildlife i usually use Crux

So i wonder is it relative easy to disable these?

Yes, Just delete the Day/Night Cycle game object.
You can add a different AI, but you need to integrate it with the system in the game.