I followed all the steps, but getting some errors.
Unity: 2020.2.0f1
Playmaker: 1.9.1.f7
Grts
I’ve tried the same versions and it works. This is the last version of Playmaker for me: 1.9.0.p21
How did you get this version 1.9.1.f7?

Its from the Package Manager

I think this is due to Version 1.9.1.f7 adding some custom actions from the ecosystem. I will answer the solution as soon as possible.
If you change the “Class” names of these scripts, the Error messages will disappear.
Playmaker Custom Actions > ParticleSystemPlay
Just add “2” at the end.
*[u]Playmaker Custom Actions > Sprite > SetSprite*[/u]
*[u]Just add “2” at the end again.*[/u]
I will update the package soon and you won’t need to do that.
IS it multiplayer ?
Not at the moment no, but trust me it is probably one of the best assets on the asset store.
Greetings, Most problems have been solved, and things seem to be running ok in the demo. But there are a few reoccurring errors that are a concern. Don’t like errors as they may cause problems. Awesome asset by the way. Have not used Playmaker in a few years but sure it will come back to me…
Error that is constant : Doesn’t seem to cause problems, but an Error not a warning.
Assertion failed on expression: ‘go.IsActive()’
UnityEngine.GameObject:Find(String)
HutongGames.PlayMaker.Actions.FindGameObject:Find() (at Assets/net.fabrejean/PlayMaker/Actions/GameObject/FindGameObject.cs:61)
HutongGames.PlayMaker.Actions.FindGameObject:OnEnter() (at Assets/net.fabrejean/PlayMaker/Actions/GameObject/FindGameObject.cs:32)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:222)
HutongGames.PlayMaker.FsmState:OnEnter() (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:192)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:3065)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:3004)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2937)
HutongGames.PlayMaker.Fsm:Start() (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2161)
HutongGames.PlayMaker.Fsm:processEvent(FsmEvent, FsmEventData) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2453)
HutongGames.PlayMaker.Fsm:SendDisableEvent() (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2354)
HutongGames.PlayMaker.Fsm:Stop() (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2366)
HutongGames.PlayMaker.Fsm:OnDisable() (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2339)
PlayMakerFSM:OnDisable() (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:681)
UnityEngine.GameObject:SetActive(Boolean)
HutongGames.PlayMaker.Actions.ActivateGameObject:smile:oActivateGameObject() (at Assets/net.fabrejean/PlayMaker/Actions/GameObject/ActivateGameObject.cs:107)
HutongGames.PlayMaker.Actions.ActivateGameObject:OnEnter() (at Assets/net.fabrejean/PlayMaker/Actions/GameObject/ActivateGameObject.cs:43)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:222)
HutongGames.PlayMaker.FsmState:OnEnter() (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:192)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:3065)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:3004)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2937)
HutongGames.PlayMaker.Fsm:Start() (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2161)
HutongGames.PlayMaker.Fsm:processEvent(FsmEvent, FsmEventData) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2453)
HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2784)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2654)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, String) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2583)
HutongGames.PlayMaker.Actions.SendEventByName:OnEnter() (at Assets/net.fabrejean/PlayMaker/Actions/StateMachine/SendEventByName.cs:37)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:222)
HutongGames.PlayMaker.FsmState:OnEnter() (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:192)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:3065)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:3004)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2937)
HutongGames.PlayMaker.Fsm:Start() (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2161)
PlayMakerFSM:Start() (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:591)
#2 Enemies once dead do not disappear and return to the pool. Spawning continues until max spawn is reached. Dead remain in the scene. New scene I created with prefabs added.
#3 “SetDestination” can only be called on an active agent that has been placed on a NavMesh.
UnityEngine.AI.NavMeshAgent:SetDestination(Vector3) This error only happens once on start as there is an active nav mesh, initial movement may be triggering before nav mesh is available. ??
Greetings again,
I have made the changes in the FSM to correct the out of range error as mention above when using the crafting page it seems to work intermittently. Hovering over the “CRAFTING” button is the cause, but can’t seem to find that in the fsms. Re-learning Playmaker.
Which unity version are you using? Do these errors occur from the demo scene?
Do the same for the “Crafting” button. The “UI EVENT” must be in an FSM on the “Crafting” button.
I’m getting some strange stuttering every 1.5 seconds or so, I’ve done some testing and when I disable the level manager it seems to go away? Seems to be less noticeable when I disable the level manager (both in demo scene and a fresh scene).
I’m getting two errors in my console when playing (These errors do not keep me from playing the level, but not sure if it’s something to worry about?) Not sure if these are related to the stuttering, but thought it might be helpful to mention.
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I’m using Unity 2020.1.13f1 (I’ve tested on Unity 2019 and still have the same errors/stuttering)
I’m also using Playmaker 1.9.1.p2
Also, I’ve tested your standalone demo and it seems that the stuttering is entirely gone. It’s only when I play it from my version in the editor that it seems to stutter.
EDIT: Nevermind, I made my own build and runs completely smooth now. Only stutters in the editor (which isn’t really an issue)
Hello, fresh purchase install and lot of reds…
Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(9,15): error CS0101: The namespace ‘HutongGames.PlayMaker.Actions’ already contains a definition for ‘ParticleSystemPlay’
help pls
Hi.
We have already fixed this issue:
These error messages are due to the new playmaker version.
It will be updated soon.
meka games can u add a custom building blocks like unturned and the forest and that
Can’t get this to work. Getting a blue screen.
Unity 2020.2.3
Playmaker 1.9.1.p3
URP 10.2.2
Is it not compatible with URP?
Thank you for your quick reply, but the materials aren’t the problem. It seems like the camera isn’t rendering anything when using URP. Could it be because deferred rendering doesn’t appear to be available with URP?
Edit: So it seems that when disabling “WeaponCamera” the blue screen problem goes away (but the game no longer renders the weapon camera obviously).
Edit 2: I set the WeaponCamera as an overlay camera and added the WeaponCamera to the stack of MainCamera and it appears to work now.
Is there anything else I can help with?
when will 2.0 come out and will in be and update or a hole new unity package