[UPDATED] Advanced Survival Kit for Playmaker: FPS Game Template

and meka games will there be backpacks

This pack has just been released. Version 2.0 may not be available in the near future.

Just downloaded get all these errors please help ?
Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(9,15): error CS0101: The namespace ‘HutongGames.PlayMaker.Actions’ already contains a definition for ‘ParticleSystemPlay’
Assets\PlayMaker\Actions\SpriteRenderer\SetSprite.cs(9,18): error CS0101: The namespace ‘HutongGames.PlayMaker.Actions’ already contains a definition for ‘SetSprite’
Assets\PlayMaker Custom Actions\ParticleSystemPlay.cs(10,15): error CS0263: Partial declarations of ‘ParticleSystemPlay’ must not specify different base classes
Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(7,6): error CS0579: Duplicate ‘ActionCategory’ attribute
Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(8,3): error CS0579: Duplicate ‘Tooltip’ attribute
Assets\PlayMaker Custom Actions\ParticleSystemPlay.cs(22,24): error CS0115: ‘ParticleSystemPlay.Reset()’: no suitable method found to override
Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(33,30): error CS0115: ‘ParticleSystemPlay.Reset()’: no suitable method found to override
Assets\PlayMaker Custom Actions\ParticleSystemPlay.cs(28,24): error CS0115: ‘ParticleSystemPlay.OnEnter()’: no suitable method found to override
Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(52,30): error CS0115: ‘ParticleSystemPlay.OnEnter()’: no suitable method found to override
Assets\PlayMaker Custom Actions\ParticleSystemPlay.cs(46,24): error CS0115: ‘ParticleSystemPlay.OnExit()’: no suitable method found to override
Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(62,30): error CS0115: ‘ParticleSystemPlay.OnExit()’: no suitable method found to override
Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(41,30): error CS0115: ‘ParticleSystemPlay.Awake()’: no suitable method found to override
Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(82,30): error CS0115: ‘ParticleSystemPlay.OnUpdate()’: no suitable method found to override
Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(33,30): error CS0111: Type ‘ParticleSystemPlay’ already defines a member called ‘Reset’ with the same parameter types
Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(52,30): error CS0111: Type ‘ParticleSystemPlay’ already defines a member called ‘OnEnter’ with the same parameter types
Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(62,30): error CS0111: Type ‘ParticleSystemPlay’ already defines a member called ‘OnExit’ with the same parameter types
Assets\PlayMaker Custom Actions\Sprite\SetSprite.cs(13,15): error CS0263: Partial declarations of ‘SetSprite’ must not specify different base classes
Assets\PlayMaker\Actions\SpriteRenderer\SetSprite.cs(7,6): error CS0579: Duplicate ‘ActionCategory’ attribute
Assets\PlayMaker\Actions\SpriteRenderer\SetSprite.cs(8,6): error CS0579: Duplicate ‘Tooltip’ attribute
Assets\PlayMaker Custom Actions\Sprite\SetSprite.cs(27,24): error CS0115: ‘SetSprite.Reset()’: no suitable method found to override
Assets\PlayMaker\Actions\SpriteRenderer\SetSprite.cs(20,30): error CS0115: ‘SetSprite.Reset()’: no suitable method found to override
Assets\PlayMaker Custom Actions\Sprite\SetSprite.cs(33,24): error CS0115: ‘SetSprite.OnEnter()’: no suitable method found to override
Assets\PlayMaker\Actions\SpriteRenderer\SetSprite.cs(26,30): error CS0115: ‘SetSprite.OnEnter()’: no suitable method found to override
Assets\PlayMaker\Actions\SpriteRenderer\SetSprite.cs(20,30): error CS0111: Type ‘SetSprite’ already defines a member called ‘Reset’ with the same parameter types
Assets\PlayMaker\Actions\SpriteRenderer\SetSprite.cs(26,30): error CS0111: Type ‘SetSprite’ already defines a member called ‘OnEnter’ with the same parameter types

Please check previous answers.

Hasn’t helped

It should be. You say the same errors.

Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(9,15): error CS0101: The namespace ‘HutongGames.PlayMaker.Actions’ already contains a definition for ‘ParticleSystemPlay’

Assets\PlayMaker\Actions\SpriteRenderer_etSprite.cs(9,18): error CS0101: The namespace ‘HutongGames.PlayMaker.Actions’ already contains a definition for ‘SetSprite’

Assets\PlayMaker Custom Actions\ParticleSystemPlay2.cs(10,15): error CS0263: Partial declarations of ‘ParticleSystemPlay’ must not specify different base classes

Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(7,6): error CS0579: Duplicate ‘ActionCategory’ attribute

Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(8,3): error CS0579: Duplicate ‘Tooltip’ attribute

Assets\PlayMaker Custom Actions\ParticleSystemPlay2.cs(22,24): error CS0115: ‘ParticleSystemPlay.Reset()’: no suitable method found to override

Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(33,30): error CS0115: ‘ParticleSystemPlay.Reset()’: no suitable method found to override

Assets\PlayMaker Custom Actions\ParticleSystemPlay2.cs(28,24): error CS0115: ‘ParticleSystemPlay.OnEnter()’: no suitable method found to override

Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(52,30): error CS0115: ‘ParticleSystemPlay.OnEnter()’: no suitable method found to override

Assets\PlayMaker Custom Actions\ParticleSystemPlay2.cs(46,24): error CS0115: ‘ParticleSystemPlay.OnExit()’: no suitable method found to override

Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(62,30): error CS0115: ‘ParticleSystemPlay.OnExit()’: no suitable method found to override

Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(41,30): error CS0115: ‘ParticleSystemPlay.Awake()’: no suitable method found to override

Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(82,30): error CS0115: ‘ParticleSystemPlay.OnUpdate()’: no suitable method found to override

Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(33,30): error CS0111: Type ‘ParticleSystemPlay’ already defines a member called ‘Reset’ with the same parameter types

Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(52,30): error CS0111: Type ‘ParticleSystemPlay’ already defines a member called ‘OnEnter’ with the same parameter types

Assets\PlayMaker\Actions\Effects\ParticleSystemPlay.cs(62,30): error CS0111: Type ‘ParticleSystemPlay’ already defines a member called ‘OnExit’ with the same parameter types

Assets\PlayMaker Custom Actions\Sprite\SetSprite.cs(13,15): error CS0263: Partial declarations of ‘SetSprite’ must not specify different base classes

Assets\PlayMaker\Actions\SpriteRenderer_etSprite.cs(7,6): error CS0579: Duplicate ‘ActionCategory’ attribute

Assets\PlayMaker\Actions\SpriteRenderer_etSprite.cs(8,6): error CS0579: Duplicate ‘Tooltip’ attribute

Assets\PlayMaker Custom Actions\Sprite\SetSprite.cs(27,24): error CS0115: ‘SetSprite.Reset()’: no suitable method found to override

Assets\PlayMaker\Actions\SpriteRenderer_etSprite.cs(20,30): error CS0115: ‘SetSprite.Reset()’: no suitable method found to override

Assets\PlayMaker Custom Actions\Sprite\SetSprite.cs(33,24): error CS0115: ‘SetSprite.OnEnter()’: no suitable method found to override

Assets\PlayMaker\Actions\SpriteRenderer_etSprite.cs(26,30): error CS0115: ‘SetSprite.OnEnter()’: no suitable method found to override

Assets\PlayMaker\Actions\SpriteRenderer_etSprite.cs(20,30): error CS0111: Type ‘SetSprite’ already defines a member called ‘Reset’ with the same parameter types

Assets\PlayMaker\Actions\SpriteRenderer_etSprite.cs(26,30): error CS0111: Type ‘SetSprite’ already defines a member called ‘OnEnter’ with the same parameter types

I’m posting the same message… You aren’t looking at the previous posted messages.


If you change the “Class” names of these scripts, the Error messages will disappear.

Playmaker Custom Actions > ParticleSystemPlay

Just add “2” at the end.

*[u]Playmaker Custom Actions > Sprite > SetSprite*[/u]
*[u]

*[/u]
*[u]Just add “2” at the end again.*[/u]

I will update the package soon and you won’t need to do that.

Had to change that one and set sprite as well working now thank you

I noticed some bugs with the new Playmaker 1.9.1 version. New update is coming very soon for bug fixes.

New Version 1.0.2

-Upgraded to Playmaker 1.9.1
-Fixed Bugs

You don’t need to upgrade If you’ve already fixed the bugs.

Hello before buying I would like to find out a few things
1.Weapons : do you need animations for the whole body or just hands? for example,
could this package be used? Low Poly Shooter Pack v4.3 | Systems | Unity Asset Store
2. There is some roadmap ?
3. Are there any tutorial videos or documentation?
4. Is shooter AI and boss AI planned?
5. Are cars or motorcycles planned?
6. They are planning weapon attachments ? for example, silencer or scopes
Thank you for your early reply.

  1. Just hand animations.
  2. Yes, but not visible to everyone.
  3. I will upload tutorial video just like my zombie shooter prototype. Very soon…
  4. Exactly. Most importantly Boss AI.
  5. Yes!
  6. No. Not required for this game.

This asset has just been released. I have a lot of features to add (like Clothing system). I just need some time. :slight_smile:

I bought an asset today and looks very good I’m already looking forward to the tutorial videos, mainly to replace weapons.

It’s almost ready. Stay tuned.

I made an all-in-one tutorial video about these:

-Installation
-Changing Particles
-Changing Zombie Model
-Changing Animal Model
-Changing Resource Objects (Tree, Stone Ore, Berry Bush)
-Adding New Weapons
-Adding New Useable Items
-Adding New Placeable Items
-Adding New Interactable Objects
-Adding New Loot Areas
-Adding New Animal Spawn Positions
-Adding New Player Spawn Positions

Is there anything else you want me to add? If not, I’ll upload the video.

I don’t know like the others, but for me it’s enough.

meka games where is the tutorial video i cant find it

I’m sorry for delay. But it’s almost a 2 hour video. I had some rendering issues. It will be released today or tomorrow.

Tutorial List:

-Installation
-Changing Particles
-Changing Zombie Model
-Changing Animal Model
-Changing Resource Objects (Tree, Stone Ore, Berry Bush)
-Adding New Weapons
-Adding New Useable Items
-Adding New Placeable Items
-Adding New Craftables
-Adding New Homes for Crafting Hammer
-Adding New Items to Recycler and Repair Bench
-Adding New Spawnable Objects for Loot Areas
-Adding New Loot Areas
-Adding New Animal Spawn Positions
-Adding New Player Spawn Positions

thank you very much