[UPDATED] Advanced Survival Kit for Playmaker: FPS Game Template

I’m planning to buy, will the project still get updates?

He is working on a update right now so yes it will still get updates

could you explain to me how do i get the zombie to move? for example I copied one of the spawning areas, but when it is born it does not move

Check this post.
https://discussions.unity.com/t/819224 page-3#post-7110967

Any plans to add an inventory kinda like PUBG with variable grid cell sizes, stacking etc.?

It was the first thing I tried to do but I noticed some problems. I postponed it for later updates.

Sorry, if its posable. Make Model with animations (walk,run). I have my animations, models, but i fill problem to manage it in your FSM, Dont know how to put in game my 3d Character model without head, and play animations. Mby some Basic.

And yes, will be good play with Inventory more. I know inventory not easy part of Game.

And with “Skill Tree System. The player will earn skill points by surviving and killing zombies and will be able to improve himself with these skill points.” If you will do this in next version, will be amazing, see some easy set up any type of skills (levels) like in my game i want make exp from cut tree and get level to damage tree more. Ohh yes, Its there some (Damage and Defense)? or its just fix damage for each part? Like make More focus mby for Damage/Defense/And Stats. Dont do Pubg ^^ and mby change NPC what they are doing. like to spawn and just stay waiting you. mby walk around? just everything basic, with what we can work. mby im writing much because i just start play with Playmaker. and later will do everything by my self, but now, waiting more survival things, then PUbg fake hahah thank you. This asset really good

And i still cant fix it. Was in holidays, came back, and still make the camera to Overlay, and what after?

Next Update: Main Menu…Ingame Menu? Save?

How to change Hands? hit with hands, i try to do something, really scared to make it work bad

I’ll add most of the things you said here. Don’t Worry Be ̶H̶a̶p̶p̶y̶. - i mean Patient. :slight_smile:

I Improved the Pause Menu for the new update. I’m still working for the save system.

Are you trying to change the unarmed hands model?

BTW. Here is a picture from the new update, BOSS Zombie.
7153654--856249--BOSS.jpg

New update is almost ready!

Yes I swap hands (Mesh) But nothing happens tried in FSM to find where Mesh is bound and could not find anything.

  1. Delete the “Arms” and “Mesh” game objects without deleting the Trigger Left and Trigger Right game objects.
    7163371--857725--1.png

  2. Put the new “Arms” model in the Unarmed game object. Put Trigger Right in right hand and Trigger Left in left hand. Just like the original.

  3. Edit the animations. Delete the old key frames.
    7163371--857734--2.png

  4. You have to add Animation Event for the attack animations.

Right click here. Click “Add Animation Event”
(Images were taken for another problem. But you can do this for unarmed too)
7163371--857746--1 (1).jpg

  1. Then put this event at the beginning of the attack animation. Like in the picture.

7163371--857752--2 (1).png

Select the SendEvent(String) function.

and type Enable Trigger to String value.

  1. “Add Animation Event” again.
    Then put this event at the end of the attack movement. Like in the picture.
    and type Disable Trigger to String value this time.

7163371--857749--4.jpg

BOSS Zombie
-He’s pretty strong.
-He can throw rocks.
-Rock can destroy anything. But it can be destroyed by you.
-He is rarely spawned in town.
-Drops RARE items on death.
7164094--857866--boss zombie 1.gif
7164094--857875--boss-zombie-2.gif

I uploaded the new update to Unity. I am waiting for it to be approved.

That looks badass! Well done.

NEW UPDATE! Version 1.1.1:
-Upgraded to Playmaker 1.9.1.p5
-Added In-Game Input Manager
-Added BOSS Zombie
-Improved Pause Menu
-Improved Peeking Animations
-Fixed Deer AI
-Fixed UI Issue for “Placed Crate” Prefab
-Fixed Minor Bugs

You should always backup your project before even downloading a new version. It is your responsibility to backup your project before updates.

If you have an ongoing project, objects can be overwritten. BE CAREFUL! Make Backup!

In this update, nothing was change in Inventory?
and what about URP? i still dont understood how to change it, because still have blue skreen. Working in normal for now.

I have question, i have issue, when i try hit Tree, 30% hits just going true, others just hit something, but not damaged tree. sometimes i need 15-20 hits. What it can be?

Gread update!!! Please next update add main menu and save a load game

This asset has save system?

Let me check this URP thing for you…
This is a known minor bug but not so important. Try to move a little further and try to hit.

Coming soon!