[UPDATED] Advanced Survival Kit for Playmaker: FPS Game Template

How much time should I expect?

By the time you need it in your game, the asset will likely have it. If not, there’s a great Asset on the Store that’ll do exactly this.

I am thinking of reaching version 2.0 within 1 year. All these features will be added within a maximum of 1 year.

how to change the player and enemy running speed?

Main Menu and Save a load added within 1 year?? :open_mouth:

For player,
Edit the Walking FSM of the FPSController.
Go to variables tab and change the speed value. (Def. 3.5)
7185025--861727--1.png

For zombie,
Edit the AI System FSM of the Zombie.
All settings are in the" Walker “and” Runner " States.
Change all settings here…
7185025--861730--2.png

I said that for roadmap list, they will be added within a maximum of 1 year.

thank you very much! Do the AI wonder around using waypoints or they only react when the player reaches a certain distance?

Have you checked the asset?!

Hi,
You need to do these for URP:

  1. Open your Project in Unity, and go to Edit > Render Pipeline > Universal Render Pipeline. Select Upgrade Project Materials to URP Materials.
    7188253--862357--1.png

  2. Set the new terrain material. (Packages > Universal RP > Runtime > Materials > TerrainLit)
    7188253--862360--2.png

  3. Some objects may still be pink. Create and set a new URP material for them.
    7188253--862363--3.png

  4. Open the FPSController prefab. Select the WeaponCamera. Change Render Type to Overlay.
    7804434--986598--4.png

  5. Select MainCamera. Add the WeaponCamera to the stack of MainCamera.
    7188253--862369--5.png

That’s it. :slight_smile: This method is for all my assets.

Hi,

Zombie AI detects the player in 4 different ways. these are:
-When the player gets too close to the zombie.
-When the zombie sees the player.
-When the zombie hears a sound. (Depends on each weapon)
-When the zombie takes damage.

Zombies wait where they are. However, I will add the roaming system for zombies in a future update.

thank you! I hope you add flying one soon :stuck_out_tongue:

Hello,
I got errors when running the demo scene.
I followed the instruction to install.
Any help, thanks a lot.

Unity: 2021.1.6f1
Playmaker: 1.9.1.p5

Thanks.

This issue is related to the input manager system. Please do not delete playerprefs or change string values starting with “Key Code” in FSMs.

Hello,

The PC demo download from the link shows that it is all dark at night and can’t see anythings without fire.
But when I run the demo scene in unity, in the night, there is still have light which is different the PC demo.
Would you please advise what extra setting I should make to achieve all dark result at the night like the PC demo, thanks a lot.

The demo run in my unity: (Not all dark)

Hi,

It’s most likely an issue with the lighting settings changed in Unity 2021. Can you check the Day/Night Cycle FSM? Do you see a problem?

Do you have an ideia regarding the timeline for the multiplayer?
And how to proceed with further updates? delete and import again or overide the files?
Thank you!

Hi,
Overriding may not be a problem. Make a backup though. Multiplayer is the last feature to be added.

i hope you implement the roaming soon :slight_smile: I also hope to finish a demo soon and i will post the link here!

Integration plan to
Easy Build System v5.3
?

No I do not think. I will update my own system.