It’d be great to have a way of knowing whether PolySpatial Play-to-Device is enabled in the Editor and at Runtime. Is this currently possible?
At present, my project uses the XR Environment simulation in the Editor. In order to deactivate this, I need to enable PolySpatial in the Standalone tab of the XR Plug-In Manager. In addition, there are some moments during runtime where it would be great to know if Play-to-Device is running, so that I can adjust my setup accordingly.
I tried using asmdefs to give my script access to the PlayToDevice namespace/class, but I couldn’t get it to work. Even if I had, I don’t think the “Enabled” property is exposed, so I’m not sure how I’d get it.