I know that Motion Vectors is a 16-bit channel vector in Screen Space telling us the change in pixel-position of a pixel. Yet, if this is a screen-space delta, does that mean that we are dealing with values that have been normalized by the pixel-width and pixel-height or some variation of that?
Example:
- I have a 1920 by 1080 screen.
- An object moves 30 pixels to the left, and 50 pixels up.
- Does this mean that the Motion Vector buffer holds a value around (0.01562500, 0.04629630) in the next frame, over the same area that the object now covers?
- Or, does it hold values around (0.03125000, 0.09259259)?
- Or, does it hold values of (30, 50)?
When we read the Motion Vector buffer, what are we reading?
I took a quick look at the docs, and the sections on Motion Vectors don’t actually tell me anything concrete about Motion Vectors that doesn’t have to do with enabling/disabling Motion Vectors.