What is the future of Built-in Render Pipeline ✅ ? We will have URP and HDRP only?

From the latest Unity Keynote we can discover some stuff for URP and HDRP only, so…

Built-in has been the “legacy” render pipeline for years already, there will be no future developments for it.
And yet it’s still the user preferred render pipeline…
Classic Unity.

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I found this notice that still shows some development for Built-in RP as well as for UGUI: https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/50-ui-integration-with-shader-graph?utm_medium=social&utm_source=portal_share

My guess would be that it wasn’t much trouble to support built-in so they decided ‘why not’.

But to parrot what atmoicjoe and indeed Unity themselves has said - Built-In has no future. Unfortunately I also have to parrot atomicjoe and point out that Built-In is still best of the three when it comes to a blend of feature-completion, platform support, and stability… for now anyway.

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SRP is definitely meant to replace Built-in entirely, but I think they are being careful not deprecate Built-in until it becomes unpopular among users. Unity Tech probably have some analytics from developers to see how many projects are using Built-in vs SRP and they’re waiting until the usage drops down to a certain percentage.

one of the unity developers wrote recently

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would be good to have some info early,
that when its getting deprecated/removed?

saw this warning message in webgpu thread,
9563284--1352455--upload_2024-1-5_10-14-52.png

https://discussions.unity.com/t/930355

thanks, good rendergraph info there!
didn’t notice any mentions about possible deprecation timelines though?

devs said that they would give some time for the new system, I think until the next LTS cycle (usually a year)

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