I took the third person template dummy to blender, i re rigged the mesh with auto rig pro, then trying to import the character back to unity, i noted an issue where one of the fbx files under the prefab was rotated wrong in the preview, visually its fine but something is broken i don’t know what, i couldn’t find a fix asked ai then gave me bs ,
Are you aware of the fact that Blender uses a different coordinate system than Unity? The 90° rotation looks like you don’t and thus exported the model from Blender “as is”. But you have to apply a specific step to avoid the 90° rotation after exporting. Check Blender to Unity export tutorials. I don’t use Blender, I just know that specific issue.
I am aware of that , on export i do change the coordinations , if i haven’t done that what would happen is my model would rotate wrong too , im new to unity , so under the prefab we got tow files one is rotated correctly, and the one with a grid icon next to it is rotated wrong, if the issues is i got the mesh with the wrong coordination then both files would be incorrect,
