Is there an effort to push DirectStorage to Unity since it is available now? Or will the team wait for more DirectStorage features to be on windows (xbox series/ps5 level) for proper functionality to appear?
We are planning to investigate which areas of the engine would benefit from it and how much effort it would be to implement.
Unfortunately, DirectStorage not simple to implement. While the API is pretty straightforward, 90% of the benefit that you get from it is from restructuring how the engine ingests data. It’s not unlike the shift from DirectX 11 to DirectX 12. So even if we decide to do this, it will take some time.
Hi Unity Team,
is there any new information you can tell us in regards to DirectStorage or GDeflate (https://developer.nvidia.com/blog/accelerating-load-times-for-directx-games-and-apps-with-gdeflate-for-directstorage/ ) or RTX IO or any other solution available to get loading speed increases on PC? We are developing with unity for Highend VR Games and B2B solutions so we have to deal with performances issues many times in Unity and would love to stay with Unity and not have to switch to UE5 with Nanite and Lumen for Highend VR. We are already backed NANOTECH (kind of Nanite for Unity plugin coming soon) And would love to see Unity at the forefront of high end VR as well! Any updates will be really appreciated thanks and greetings Michael
Its almost a year since the last post here I found some newer stuff but still there should be some infos in regards to this large development initiative and what it will change for PC Gaming (let alone VR)
We are evaluating how to best incorporate it into our engine. But as I said, don’t expect quick results.
do you think it would be worth testing or even possible,
to make some native plugin, that then feeds data to unity? (*im not familiar with direct storage at all)
If you have a lot of data to load from streaming assets, that could be beneficial.
follow up,
Features
- Game Core: Added DirectStorage support for asset loading on supported platforms. You can use this feature by using Enable Direct Storage in Player Settings.
- Windows: Added DirectStorage support for asset loading in Windows Standalone builds. You can use this feature by using Enable Direct Storage in Player Settings.