I have reported this bug many times.and my project was using 2021.3.13 lts and when i update the project to 2022.3.3 the bug has happened,and today i update to 2022.3.7 the bug still here.
I just upgraded from 2022.3.7 to 2022.3.8 and my frame time dropped by 7ms in a build (70% drop!!!). No other changes beside the upgrade. Main issue seems to be in how the batch renderer groups are done - I have one to render grass and from 2.5-3ms it now renders in nearly 10ms. The profiler no longer tells me where the bottleneck is:
Fixed exposure is literally just a 1x1px image render for the value of it - if I have auto, it doesn’t even show up here as a step…
Thanks man, starting a project in Unity is like one of these life simulation, this one would be titled “Choosing The Least Broken Unity Version - Simulator 2024”