After updating the project from 2021.3.29f1 to 2022.3.8f, rendering performance URP on an Android device has significantly decreased. My project now has 2 times less FPS. The issue is reproduced even in a simple scene with a minimal set of graphical options: one camera, one light, no postprocessing, no shadows. I sent an bug report (IN-49712), but there has been no response for 2 months…
Is anyone else having this issue?
In general Android performance gets worse year over year, I’m not on 2022 though so I can’t confirm if things are that much worse there.