We are announcing that the Apple silicon Unity Editor will transition out of relying on Apple’s Rosetta 2 translation layer on macOS releases following macOS 27. This decision is necessary because macOS 27 is confirmed to be the final macOS version from Apple that will include support for Rosetta 2.
For those using Apple silicon (M-series) Macs, you are likely aware that Rosetta 2 has been a crucial compatibility layer, allowing applications built for Intel-based Macs to run on the new architecture. Currently, certain aspects of the Unity Editor and its underlying tools still utilize Rosetta 2 for seamless operation on Apple silicon.
What This Means for You
macOS 27 and Prior
If you are running macOS 27 or an earlier version, you can continue to use Unity with Rosetta 2 support as before. You might see a warning telling you Rosetta 2 will be deprecated, but this should not affect your current work.
macOS Releases After macOS 27
To continue using Unity on macOS releases after macOS 27, we will update the Unity Editor to be fully Apple silicon-native. We will be providing clear, timely guidance and updates on the specific Unity versions that will complete this native transition.
We encourage all macOS developers to monitor our official release notes and blog for future updates on this transition. Our goal is to ensure a smooth and high-performance experience for every developer building on the Unity platform, regardless of the underlying operating system.
Stay tuned for more details and thank you for being a part of the Unity community.
For any immediate questions, please feel free to ask them below.




