"Autodesk Interactive" Shader - What is this?

I noticed that there is a new shader called “Autodesk Interactive”.

There seems to be no documentation on this. What is it and how is this supposed to fit into my workflow? Is there any announcements or documentation?

I bring in a lot of assets from Revit through 3ds Max, so I want to improve my workflow in that area as much as possible.

It’s just the renamed Standard ( Roughness setup ) shader. Google Metallic Roughness vs specular workflow.

I believe it has to do with interoperability as well. Probably some unannounced stuff they are partially rolling and testing out:

‘‘The release of Unity 2017.2 […] includes new and improved FBX import/export capabilities, including support for the Autodesk interactive physically based shader, and custom properties.’’

Maybe this has to do with their two way FBX implementation to 3ds Max and Maya.