Hi there!
I’m creating some post processes using URP & shader-graph and I noticed that some of my effects have a different blending or intensity on the game view in comparisson with the scene view…
Apparently it looks like something related with the camera (gamma/linear mode or something similar…) but I can’t tell
Here you have some sample images:
- Top = scene view
- Bottom = game view
Please note how on the game view the “intensity” of the effect is a lot more noticeable…
Do you have any idea guys? I’m struggling with it and currntly I’m a bit lost.
thanks in advance ![]()




