Different post process shader "intensity" on editor Vs. scene view

Hi there!

I’m creating some post processes using URP & shader-graph and I noticed that some of my effects have a different blending or intensity on the game view in comparisson with the scene view…

Apparently it looks like something related with the camera (gamma/linear mode or something similar…) but I can’t tell

Here you have some sample images:

  • Top = scene view
  • Bottom = game view

Please note how on the game view the “intensity” of the effect is a lot more noticeable…
Do you have any idea guys? I’m struggling with it and currntly I’m a bit lost.

thanks in advance :slight_smile:

FIXED

Apparently, if you have two cameras tagged as “main camera” on the scene…
the post processes are computed twice on the scene view (but not on the game view…)