Post processing effects in scene view do not match game view.

I’m tying to set up post process effects in my scene. The problem I’m having is that while the post process effects do show up in both the scene view and game view (and during game play), the effects’ intensities do not match.

In game view, exposure seems to be blown out a little, and bloom is much stronger. In scene view, the effects are more muted.

If anyone could help me figure out what I’ve done wrong, that would be great! PS, this is for a VR project, so I’m using the forward rendering path. Thanks in advance!

Here’s a screen grab of what I’m talking about:

I know this question is two years old, but I just had the same problem in 2019.3.6f1 and I found out what was wrong, so I’ll post the answer for anyone with similar problems.
I had a post-processing volume in the scene and had enabled it on the camera, yet the results looked different in the game and scene view. I simply forgot to check “HDR” under the quality settings within the URP asset, which made my emissive HDR materials look differently.