I’m tying to set up post process effects in my scene. The problem I’m having is that while the post process effects do show up in both the scene view and game view (and during game play), the effects’ intensities do not match.
In game view, exposure seems to be blown out a little, and bloom is much stronger. In scene view, the effects are more muted.
If anyone could help me figure out what I’ve done wrong, that would be great! PS, this is for a VR project, so I’m using the forward rendering path. Thanks in advance!
Here’s a screen grab of what I’m talking about: