Flip Normals shader problem

Hi guys,

I’m using the shader from the link below to flip the normals of a sphere textured with an panoramic image. The problem is that in the end result, the image is mirrored east-west.

Any help would be appreciated.

Thanks

well… even if you have the solution meanwhile…:

set the scale of your sphere to something like 100,100,-100 … by negating the scale along the z-axis, your image gets mirrored a second time and will be displayed normal again.

best regards