Hey everyone,
I’m trying to get a draw on top everything effect, just like it’s seen on the pipes within the VFX Graph spaceship demo.
What I’ve tried so far is having an Unlit shader with the following configuration, my first guess was trying to have a fresnel rim, on a transparent shader with a really high render queue, but then found out the it will be clipped anyways and starting from queue 3101 the object will stop being rendered.
Below some screenshots of where I am at the moment, would really appreciate any help that points me in the right direction with this. We are working on an scan effect that reveals things on the surrounding area, so this effect is quite important to us.
Thanks a lot!

