Hi, i would like to ask some details on the upcoming Standard Pipeline deprecation

Hi, i would like to ask some details on the upcoming Standard Pipeline deprecation.

Is there a time frame for this action ?

It is known when the Standard Pipeline will be deprecated and in which Unity version is planned to happen ?

Also does that mean that every project - shader - asset etc in Standard will no longer work in the new Unity versions ?

This would be a devastating effect, so would be great to know if by deprecating means to keep the Standard Pipeline active for older shaders - assets etc and just not update it, or will be a complete removal.

A complete removal could mean that a vast number of assets would also be useless and that would create a huge issue, so would be great to know at which version this may happen, and if thankfully may not happen in a full extend.

Thanks in advance.

Hi,

Is there any update on this ?

Thanks

Do you mean built in render pipeline?

It’s not going anywhere. It’s just not being updated.

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Hi, yes, the Built In and original Unity pipeline.

They have announced that will be deprecated, which means complete removal.

Link to the mention:
https://forum.unity.com/threads/blog-post-series-games-focus-rendering-that-scales-with-your-needs.1335923/#post-8755876

If they meant something else is another thing, would be great to have some clarifications on such a massive extinction event that could destroy millions of projects directly.

Going from this

Where by full support they obviously mean “we will do absolutely no improvements to it and ignore all bugs related to it, even ones we introduced recently”, I guess Unity 2024 is when they will remove it.

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I don’t think it does.

There’s tons of stuff in Unity that has been deprecated or considered legacy and are still available for use in Unity. Unity have always about not doing exactly what you’re worried about.

I’m pretty sure BiRP will remain in Unity, and just not be updated. Most likely non-render pipeline project templates will be removed to try and judge people towards URP or HDRP. I can’t remember if I’ve seen a Unity dev say this or not.

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Indeed, looks like plant to remove it in 2024 or later.

I wish this is the case and what they mentioned means that, fingers crossed.


https://blog.unity.com/engine-platform/games-focus-rendering-that-scales-with-your-needs

In the linked text it clearly says that will give time to migrate (like this is easy task given is a 100% different system and code libraries)

“We want to give ample time for you to migrate your projects, so we will still provide full support for the built-in option in 2023 LTS.”

This looks like a plan to completely remove it at some point.