How can i make when running the game in unity 3d it will be in fullscreen mode ?

Not in editor but when running the game.
I found in google this answer:

" To set a standalone player to be full screen, go to Edit>Project Settings>Player and under the Resolution and Presentation heading, check Default is Full Screen.

To change resolution to full-screen at run-time, you would just use [Screen.fullScreen][1] = true;. "

So first i didn’t find the Resolution and Presentation under Player. There are many properties there to set but i checked 3 times and didn’t find Resolution and Presentation.

What i did find in the Player Debug is a checkbox say: Aloo Fullscreen Switch and it’s already checked. when i put the mouse over it i see the description: If set to true, user can pres OS specific key compination to swtich to/from full screen.

But what is the OS key ? Or where and how should i set it ?

Another thing is: What does it mean in run time ? " To change resolution to full-screen at run-time, you would just use [Screen.fullScreen][1] = true; "

Run time mean in script ? So maybe i can create a c# script file and make there all the keys inputs i want to switch to/from full screen ?

This is a screenshot of the Player Debug options on the right:

Looking at your screenshot I can see that it’s already set to “Default is fullscreen”… what more do you want?

Also turn off that debug mode on the inspector, you’d find the “Resoution” and “Presentation” tabs if you weren’t in debug mode.