Hey! New to graphics programming, dipped my toes in with simple one-hlsl file shaders like water and stuff. But I’m realizing one HLSL file doesn’t cut it for a shader that reads what is behind an object then renders the object based on that data from the earlier pass. There’s render objects and render features and render passes and render graphs and something always seems to be deprecated ![]()
Essentially, Im looking for a solid, up-to-date source of information on this stuff, or at least a place where I can learn how to ask the right questions, because like I said, graphics programming is a new and exciting world for me!
Thanks!