i need help to Vision Pro with Unity

PolySpatial Material support

Several important standard shaders for each pipeline have been mapped to their closest available RealityKit analog. Current support includes:

  • Standard URP shaders: Lit, Simple Lit, Unlit, (+TBD - more coming)
  • Standard Builtin shaders: Standard, (+TBD – more coming)

How can a custom shader that does not support Unity achieve the 3D effect of this dinosaur

Can using Unity achieve?