Helloo, I wanted to add a mirror in the top the world as to create the effect “Our trees end where their trees end” as to put it in words.
I think mirror is the best option solely beacuse 1 entity with a camera rendering would be more eficient than duplicating the assets. (belive and hope is the best option)
That way the player could look up and see themselves and the clues that would be “hidden” (just below of the mirror)
I saw a video where they just added a camera to a plane and used it’s output as texture. I’m planning on using just 1 mirror (big one at that) But investigating it’s seems this is very inneficient(?)
What other ways there are? do you have any reference i could look up? Or another method to achieve the same effect?
Note:
Sorry if i misspelled something and sorry if this is a basic question, i’m still learing unity, and how it’s graphics work.
Yes, you need to render the scene twice for a mirror effect. Camera to RenderTexture and setting the render texture to the mirror quad/plane/mesh is how to do it. Precise mirror effects are generally costly, that’s why most of them are approximated with cubemaps created/updated by reflection probes.
Here’s a suggestion for an alternative shader based solution, perhaps you can find a tutorial related to that: