Making it shine: Advanced visual techniques in Unity | Unite 2025 presentation

Making It Shine

Introduction

Morning :sun_with_face:. During Unite 2025, I’ve been lucky to make a presentation with @chap-unity that covers different graphic techniques, tools, and features in Unity 6.
If you’re interested in holographic shaders, parallax effects, advanced usage of VFX graphs, and multiple portal mask techniques, don’t hesitate to watch the talk, Making It Shine on the Unity channel.

Project

Now, for this presentation, we’ve created a Unity project in the form of a collectible card game. But don’t be fooled, it’s not a game but a set of cards created for educational purposes where each card demonstrates different techniques, tips, or usages. This project has been done in Unity 6.3 LTS with the Universal Render Pipeline.

We’ve promised to release the project, so here it is: Github Repository.

:warning: This project has been made for a Unite presentation and isn’t an officially supported Unity sample. This means that we might not have time to update this project in the future.

Topics Covered:

  • Custom Holographic Shader using Shader Graph.
  • Sprite Masking.
  • Parallax Mapping.
  • Parallax Occlusion Mapping.
  • Vertex Displacement.
  • Custom HLSL in VFX Graph.
  • RWTexture2D usage in VFX Graph.
  • URP Renderer Features and Render Objects Pass
  • Renderer Shader User Value (RSUV)

We hope that this project with the YouTube video will be interesting to you, and if you have further questions, don’t hesitate to share them in this thread. We will do our best to answer when we have some spare time.

Wish you all a sunny day.

35 Likes

the video is private. is this intended?

1 Like

Hey! When is Unity going to add Stencil Buffers support to Shader Graph!

1 Like

I have to check. It should be back online soon. Sorry for the inconvenience.

Can’t communicate any ETA, but it’s cooking.