Meshes displaying in editor but not in build

Heya, in my unity editor meshes and material are displayed normally but in the build version meshes aside from the default meshes are not displaying

Any object that uses a default mesh (cube, sphere, plane ect) display correctly regardless of material used. While custom meshes do not display at all. Additionally using a mesh collider with custom meshes will not work either and not have a collider in build

I have setup a scene that has 3 default cubes, one with the default material, one with a flat grid material, and one with a custom transparent material. All three cubes display correctly in build and in editor
I setup the same with 3 custom mesh logs, these display correctly in editor but are invisible in the build

Editor view

Build view

I use blender for the modelling meshes and export as fbx

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fixed the issue lol
all i had to do was change the build Architecture from ‘x86’ to ‘x86_64’

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