Heya, in my unity editor meshes and material are displayed normally but in the build version meshes aside from the default meshes are not displaying
Any object that uses a default mesh (cube, sphere, plane ect) display correctly regardless of material used. While custom meshes do not display at all. Additionally using a mesh collider with custom meshes will not work either and not have a collider in build
I have setup a scene that has 3 default cubes, one with the default material, one with a flat grid material, and one with a custom transparent material. All three cubes display correctly in build and in editor
I setup the same with 3 custom mesh logs, these display correctly in editor but are invisible in the build
Editor view
Build view
I use blender for the modelling meshes and export as fbx

