Hi,
I think I understand how the new Terrain System works - and it’s great!
I saw that a _TerrainAutoUpgrade folder had been created, containing all the layers that my upgraded terrains needed.
I renamed and moved these layers to put some order in my project, making sure that no links with my terrains were broken.
However, every time I Play, this folder is re-created … As if the links were still broken?
I found this link related to my problem: what _TerrainAutoUpgrade is?
But unfortunately the discussion stops abruptly…
Has this problem been fixed? It looks like a bug.
Is it because I checked “Draw Instanced” on my terrains?
Or, if it’s because my terrains are upgraded and don’t come from the new Terrain System, is there a way to “convert” them or clone them with the new Terrain System?
Thank you in advance for your response !
P.S: too bad there’s not a new category in the forum named “Terrain System”, now that Unity has a team dedicated to it…
Sadly, there is not much in formations out there about this auto-generated folder/files indeed.
Two things are bugging with this folder:
Why Unity leave no choice to the developer to control where he want this folder to be located? I personally like to keep my Assets folder clean and oragnized.
The files inside have incredibly long weird naming format: layer_T_forest_ground_grass_01_A_SMT_forest_ground_grass_01_N(4.000,4.000)(0.000,0.000)(0.000,0.000,0.000),0.000,0.000.terrainlayer
More than just being totally confusing it also make Windows and especially Git are complaining because the filename is too long!
Could we get some more insight on this _TerrainAutoUpgrade folder?
Recently went from 2019 to 2020 and have issues with this as well.
I need to continue painting the terrains and they are not available in the Terrain paint pallete.
If I recreate new splat textures, I fear I may overwrite or corrupt the hand painted massive terrains I have.
Can you share any insight on how to work with old terrains on upgraded project without losing all of the terrain paint data?