New Unity Version Control / Plastic SCM Documentation Page

Hello everyone!

We’re working to improve the Unity Version Control / Plastic SCM documentation, and I’m excited to share that the most up-to-date articles are now available in the list below.

We’d love your input on where to focus next. Please tell us which topics you’d like us to cover or expand, and we’ll use your feedback to guide future updates. Thank you!

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I don’t know if it possible or not, but can I host my repository on my own server and use it with this version control?

Hello @AndreaGalet,
Yes, what you are looking for is the On-Prem: On-premises deployment and server configuration for Unity Version Control..
Cheers!
Sébastien

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Glad to see the documentation is improving. Great work! Two things that I still either can’t find or are missing from the docs are subtractive merge and cherry picking.

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我是一个业余开发者,我使用plastic scm有一年了,最近在plastic scm中有一些问题实在令我无法忍受,当我在unity中创建了一些文件再把那个文件删掉,接着我去提交的话那些已经删掉的文件就会存在已添加私有项中,此时我点击check in的话就会提示某文件在工作区中不存在,这些文件和同时生成的.meat都会存在,如果我想提交的话就必须把那些文件一个一个的点击撤销更改。新增文件多的时候简直是噩梦:tired_face::tired_face::tired_face:。我同时把我的项目使用git来管理,git就完全没有这个问题,我不知道是不是我的设置问题,请解答一下我的问题:sob:

Could it be the pending changes view was not refreshed at the time you tried the checkin?

I invite you to create a new thread for this specific problem as this one is dedicated to the new documentation page. A new thread will allow us to keep working on it more efficiently.