o-san
October 5, 2026, 11:07pm
1
I have a floating origin that I shift periodically, and I also need to shift the sky based on that offset.
In previous versions there was a “Planet Position” field, or something similar, but I can’t seem to find it anymore.
Is this still available through scripting, or is there another way I’m supposed to handle this?
I’m using Unity 6000.7.0b2. Appreciate any insights
Would this thread (Manually set the WorldCenter / WorldOffset of Physically based Sky? ) be of any help for your use case?
It seems that the parameter disappeared a while ago, we’ll investigate.
Another thing would be to look in the Visual Environment override.
You’ll find properties to change the planet center that is now global to Physically based Sky, Volumetric clouds and Water. It moved to Visual Environment back in 2023.3 it seems.
Hope this helps