Point light isn't casting light properly

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As shown in the picture, I have a point light selected, but it only casts light in one direction. Is there a way to change this so that it casts light evenly?
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The light’s body isn’t casting shadows as the problem is still happening without the mesh.

This is the settings for my light. I’m using HDRP

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I’ve found that the problem is with the normal map I’m using. I didn’t make this normal map myself as I have no experience with graphics, it came with the material I am using, however when I disable the normal map, the issue isn’t there.

Is there something I can do to fix this problem with the map, perhaps some of my settings are wrong? Thanks.

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Has the texture type been set to “normal map” when you imported it?