I’ve looked up pretty much every solution but nothing has worked.
I put a global volume on my camera in a new scene, but it doesn’t work.
I should also mention it used to work on this project
I put a vignette with max intensity for it to be obvious if it works
Camera post processing is enabled
Nothing.
I summon the god of the unity forums to (please) save my project !
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ElliotB
November 18, 2022, 11:39am
3
Can you post your render pipeline asset?
Sorry, i didn’t get the notification for your reply. Here it is (i hope this is the right file)
8731371–1181547–URP-HighFidelity-Renderer.asset.txt (2.86 KB)
Hi, you may also check whether these are correctly set in your project:
If you are using some versions of 2023.1a and 2022.2b, you can try enabling FSR upscale (even with 1.0 render scale) to show post-processing in scene view. I’m not sure if this is fixed on the latest alpha version.
wwWwwwW1:
Hi, you may also check whether these are correctly set in your project:
If you are using some versions of 2023.1a and 2022.2b, you can try enabling FSR upscale (even with 1.0 render scale) to show post-processing in scene view. I’m not sure if this is fixed on the latest alpha version.
Yeah, those are already enabled. My project is in 2021.3.11f1. Thanks for your reply though
Okay, apparently i made a new scene and now it works
I would like to understand why though