Hello,
a shader I am working on needs to use the vertex world position from the vertex stage (Master Position Input) in the fragment stage (Master Color Input). I hoped I could achieve that by using the position node set to world space. The documentation says that node is dependent on the shader stage, so I should get the position of the moved fragment from that node, right? In reality the position node does not use the offset vertices, instead it takes the base vertices from the mesh.
What am I missing?
Right now the generator is missing a remap step that will allow you to access the modified vertex position in the fragment shader. This is on our radar and I will be discussing this with the team over the next week.
It is nice to know that feature will be added soon, now I can focus on the integration of the shader into my codebase.
You guys do an awesome job with the Shader Graph tool!