I’ll be honest, I’m still very newbie to HDRP, however I was able to get a satisfying configuration for my entire game, but I started messing with some settings to attempt to optimize the game, and I don’t know if it was between that, or maybe some other assets I imported, but by the time I noticed, it was too late.
I had some reflection probes on my scenes but now I’m seeing that for some reason, they’re way too bright. For more context, the game has a lot of interior scenes at night, the exposure value has some eye adaption, and lastly, the reflection probe is not “white” as a solid color, it IS creating a reflection of the scene, but the intensity/brightness seems far too extreme it appears as if it’s entirely white.
I tried messing with the parameters in the reflection in inspector but I noticed the best I could do was reduce the multiplier value, this doesn’t inherently fix the issue, as the projection in the reflection probe is still very intense, it only reduces the projection value onto the scene objects.
HDRP has a lot of settings, especially when there are different quality settings (low quality asset has low/medium/high settings for a lot of things too), so I’m not entirely sure where I messed up. Searching “reflection” in project settings doesn’t show me anything related to the intensity on which these probes are creating its faces at realtime, only the resolution settings.
I also looked into my lighting settings and tried changing the profile in lighting/environment, but no luck with that either.
At best, if I alter the exposure in my post processing, I could make the reflection probe clear (at exchange of making everything pitch black), this approach would mean I’d need to completely change every light in all of my scenes, and it would also make the sky look like a very dark sunny day.
So I guess I just want to know what setting controls the intensity on which reflection probes capture each face in realtime settings at enable?