QuickNav - History’s Favorites got released to the Asset Store and has a -50% release discount! About the price: It was free before on GitHub, but supporting assets in my spare time takes its toll. So I decided to move to the Asset Store. The minimum of 15$ is required by the Unity Asset Store to be allowed to offer a release discount. In order to be allowed in future sales, an asset must have a price of 20$. So the price will go up to 20$ after the release discount period. That being said, I intend to keep it cheap, but there are limits within Unity. Just get it in sales
In Unity every now and then you have to switch back and forth between assets in order to configure them interdependently. Be it because of texture assignment, material assignment, you name it. With 2 assets you can help yourself with 2 inspectors and locking one. However that’s already very tedious, limiting and will get you only so far. Another thing is that you occasionally want to switch back and forth in history. Just like it’s common in modern browsers. The Unity Editor doesn’t have that feature yet. Besides Unity’s own internal favorites mechanism is very limited as well.
So I created this tool to see the navigation history and in addition to that store history items or currently selected items in a favorites list.
Among the features of this asset are:
Navigation History
Favorites List
Ping items, i. e. select them
Inspect items, i. e. select them and open them in the Inspector
Minimal has also been a request, ie rather have only the buttons.
Regarding your screenshot: I had small ones at first, but it felt better with the navigation buttons bigger. It’s a matter of preference. I have to check how I can support older Unity versions with different stylesheets.
Hi, I bought your asset and I’m not sure if its a bug or something I’m not doing right but some of my Favourites keep disappearing randomly (see image - 4 missing favourites) I cant narrow it down to when it happens exactly but the last time it did it was when I switched on my PC this afternoon and booted up Unity as per usual, Hope you can help thanks.
Oh using 2021.3.1f1 if that matters ?
According to your screenshot those came from the scene, not the project folder. Did you by any chance load a different scene? Unity had a bug like this. When you restart Unity, it loads a different scene than the last one when you closed Unity. In that case the IDs of the objects change and the references differ naturally.
Are you in discord? Maybe it’s easier you hit me up there.
I pushed an update to the asset store, version 1.1.0. Should be approved within a few days by the asset store team. Now you can open a file directly from within the history or the favorites tab. It stood to reason to use the project / scene icons for that, ie i turned the project icon into a button. Looks like this:
So when you click that open folder icon, the scene will open, so does eg the C# script, etc.
I also fixed the light theme support, so that the scene (hierarchy) icon is visible:
The feature request with keyboard shortcuts wasn’t submitted yet, needs more testing.
You’re welcome. Should the need arise I can resolve eg the asset path instead of the id as a fallback. However that could turn into confusion if a different object with the same path is referenced in a different scene. So I rather want to avoid that.
By the way, that issue is easy to be reproduced: Just save the same scene to a different file name.
I pushed an update to the store, version 1.2 should be live within a few days. It contains
Separators
Drag & Drop
Looks like this:
Please note that a separator is just that. Unrelated to the other items. I guess I’ll have to investigate how much it’ll take to convert this to a treeview. No promises though