[RELEASED] QuickNav - History's Favorites

QuickNav - History’s Favorites got released to the Asset Store and has a -50% release discount! About the price: It was free before on GitHub, but supporting assets in my spare time takes its toll. So I decided to move to the Asset Store. The minimum of 15$ is required by the Unity Asset Store to be allowed to offer a release discount. In order to be allowed in future sales, an asset must have a price of 20$. So the price will go up to 20$ after the release discount period. That being said, I intend to keep it cheap, but there are limits within Unity. Just get it in sales :slight_smile:

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8174834--1064102--7622b995-6a2d-4d28-81a1-a5d3caf9f61e.png

QuickNav - History’s Favorites](QuickNav - History's Favorites | Utilities Tools | Unity Asset Store)

Description

In Unity every now and then you have to switch back and forth between assets in order to configure them interdependently. Be it because of texture assignment, material assignment, you name it. With 2 assets you can help yourself with 2 inspectors and locking one. However that’s already very tedious, limiting and will get you only so far. Another thing is that you occasionally want to switch back and forth in history. Just like it’s common in modern browsers. The Unity Editor doesn’t have that feature yet. Besides Unity’s own internal favorites mechanism is very limited as well.

So I created this tool to see the navigation history and in addition to that store history items or currently selected items in a favorites list.

Among the features of this asset are:

  • Navigation History
  • Favorites List
  • Ping items, i. e. select them
  • Inspect items, i. e. select them and open them in the Inspector
  • Add history items to favorites
  • Add current selection to favorites
  • Support Project and Scene
  • Favorites list is Reorderable

Example

I have some questions.

  1. In Hierarchy Window, Can I find disabled objects?
  2. In Hierarchy Window, Can you distinguish and find objects with the same name?
  3. Can you support UNITY 2019 LTS version?

Yes, yes and yes:

8181689--1065743--quicknav.gif

Great plugin, would be nice to have “double click to open” functionality for scenes, prefabs etc.

1 Like

Thank you! Already working on it. Opening scenes was the first request I got. I intend to make it a dedicated open button though.

Nice, dedicated button is even better. So it will not mess with project tab selection.

I also prefer more minimal look. But that’s just a matter of taste. I’ve modified UI for me, if you’d be interested it looks like this.

8188794--1067202--9D594DE3-2965-4455-8594-3E66109FE7B3.jpeg

Minimal has also been a request, ie rather have only the buttons.

Regarding your screenshot: I had small ones at first, but it felt better with the navigation buttons bigger. It’s a matter of preference. I have to check how I can support older Unity versions with different stylesheets.

Thank you very much for the feedback :slight_smile:

Hi, I bought your asset and I’m not sure if its a bug or something I’m not doing right but some of my Favourites keep disappearing randomly (see image - 4 missing favourites) I cant narrow it down to when it happens exactly but the last time it did it was when I switched on my PC this afternoon and booted up Unity as per usual, Hope you can help thanks.
Oh using 2021.3.1f1 if that matters ?

8208147--1071312--Screenshot 2022-06-15 172152.png

Thank you. I’ll check with that Unity version. Which favorites did you have there? And were they from the scene or the project?

Hi, they were from the project.
I had things like the terrain, microsplat, some gaia biomes and my prefabs folder, all but microsplat vanished.

1 Like

Thanks, I’ll look into it.

According to your screenshot those came from the scene, not the project folder. Did you by any chance load a different scene? Unity had a bug like this. When you restart Unity, it loads a different scene than the last one when you closed Unity. In that case the IDs of the objects change and the references differ naturally.

Are you in discord? Maybe it’s easier you hit me up there.

I pushed an update to the asset store, version 1.1.0. Should be approved within a few days by the asset store team. Now you can open a file directly from within the history or the favorites tab. It stood to reason to use the project / scene icons for that, ie i turned the project icon into a button. Looks like this:

8209869--1071561--qn - new feature dark.png

So when you click that open folder icon, the scene will open, so does eg the C# script, etc.

I also fixed the light theme support, so that the scene (hierarchy) icon is visible:

8209869--1071567--qn - light.png

The feature request with keyboard shortcuts wasn’t submitted yet, needs more testing.

ok cool thanks guess it’s the unity bug thanks for the quick reply. I’ll give you a review now. Thanks again.

1 Like

You’re welcome. Should the need arise I can resolve eg the asset path instead of the id as a fallback. However that could turn into confusion if a different object with the same path is referenced in a different scene. So I rather want to avoid that.

By the way, that issue is easy to be reproduced: Just save the same scene to a different file name.

@Rowlan Hi, have another suggestion, what about drag and drop for favorites?)

1 Like

Thank you! Was already requested along with other features. I’m investigating them, can’t make any promises though (yet).

Would be cool to have drag&drop, and use + button to add separators, for example, with ability to name them, like so

8313045--1090761--upload_2022-7-26_19-21-4.png

I pushed an update to the store, version 1.2 should be live within a few days. It contains

  • Separators
  • Drag & Drop

Looks like this:

Please note that a separator is just that. Unrelated to the other items. I guess I’ll have to investigate how much it’ll take to convert this to a treeview. No promises though :wink:

1 Like