How do I make a shader for a terrain using shadergraph? Out of the box, I’m not finding any info on this…
+1
Many people asked about that already but I can’t find any answer on the forums. Would be great to see Terrain Master nodes for URP/HDRP or some other method to use Shader Graph for terrain with all additional terrain features like ‘draw instanced’ and per pixel normals.
Unfortunatelly there is no post about terrain support on the Shader Graph roadmap.
https://portal.productboard.com/unity/1-unity-graphics/tabs/7-shader-graph
https://portal.productboard.com/dzcznunfgebtky7ipmhrc22z/c/498-shader-graph-for-terrain-materials
Shader Graph support for terrains is now on the 3D World Building product board in the ‘Under Consideration’ section.
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Did just that, its amazing it isnt a higher priority but atleast its there to vote for now ![]()
Two years later its marked as “In Progress”. Lets hope that means it arrives somewhen soon.
Two years later, its still “in progress”. ![]()