Hi all.
I have some problems with the terrain with Universal Render Pipeline.
I have an empty project with one scene with simple terrain.
When I build project (for PC) I had that error:
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
But on the scene all looks fine.
I tried different graphics api (opengle 3.0 and DX 11) and different Color Space (linear and gamma)
Also I tried to add Nature/Terrain/Standart shader as a preloaded shader.
Error is still happens.
Does anyone know something about that?