I have switched from 2020.3.47 to 2022.3.6 and when building I have noticed an increase in build size. When doing further analysis, this seems to be due to the unity splash screen logo that has 2.7MB(!!) in the build. I am attaching comparisons between the assets included in the builds of each version.
Hey how do you get this build reports so detailed with sizes etc?
Btw I’m having the same issue with 2022.3.14. Here’s a few lines from my Editor.log after I build for Android:
Used Assets and files from the Resources folder, sorted by uncompressed size:
5.9 mb 0.3% Assets/Fonts/NotoSansKR/NotoSansKR-Regular.ttf
2.7 mb 0.1% Built-in Texture2D: Splash Screen Unity Logo
…
In 2022.2 We introduced 2 new logos and as part of that change, we now generate the logo during the build and only include it if it’s being used. The logo size has not changed much, it’s just that the build report is now showing it in the assets, whereas in the past it was part of the builtin assets.
If you are not using the splash screen then the build report should tell you why the logo is included. You may need to disable the Show Unity Logo option in the splash screen settings.