If you are looking to get started with Behavior Graph package, I’ve prepared a 3-part YouTube tutorial series with a follow-along project about creating an Enemy AI system!
What you’ll learn:
- Part 1: Basic Chase & Attack behaviors using built-in nodes
- Part 2: Custom nodes for Range & Line of Sight detection
- Part 3: Finite State Machine implementation for better organization
The series covers:
- Setting up the Behavior Graph package
- Using built-in Navigation nodes
- Creating custom Action & Condition nodes
- Debugging your AI behavior
- Converting complex logic to FSM
Follow-along project included!