Unity render/dissolve skinned mesh with particles

I’m trying to find an example video I saw. (I think an X post) There was a dancing robot that was completely rendered with particles and would dissolve and reassemble and burst into flames during the animation.
I think it was done with the vfx graph and depth buffer position…

Does someone know that one? I’m basically looking for a dissolve effect suitable for an illusion or a hologram.
It should visually start as an identical copy of a rendered mesh and then gradually reveal it’s artificial nature and dissolve.
Maybe like this example…

Any good tutorials that come to mind?

Hello. I don’t have a particular tutorial in mind but here are some links related to Skinned Mesh and VFX Graph that I hope will help you achieve what you’re after.

Sampling a Skinned Mesh in VFX Graph:
9285838--1301359--Unity_Xqx3Rii59N.gif
Lots of information about Skinned Mesh sampling and getting information from tthe skinnedMesh to the particles.

Spawning Particles on dissolving Edges:
9693812--1383200--Unity_ZVUTs5SltX.gif
A long Topic about Dissolving a skinned Mesh and spawning particles on the eroding edges

VFX Graph samples repository
A Github repo, where you’ll be able to find and inspect the scene and VFX that you shared as an example. The scene that you’re looking for is called “EllenHologram”.

I hope those links will help you. Don’t hesitate to come back if you get stuck.
I wish you a sunny day.

Perfect, thanks!
I‘ll have a look and give it a try.